Website powered by

Hitman - Bangkok (2016)

HITMAN - Bangkok (2016)
I was working as a Primary Environment Artist.
I was responsible for all the development stages for this level - from pre-production to the final product.
My role included closely work with level designers.
Created mockup geometry for all architectures elements and props following all gameplay aspects and place them in the level.
Daily task managing, visual benchmark work, storytelling examples, art outsourcing documentation and communication/feedback work.
I have decorated and placed the objects in all the areas following gameplay and art needs.
I did the final polish and optimization for all parts of the level.
Second Environment Artists:
Daniel Johansson
https://www.artstation.com/alancboyle
https://www.artstation.com/morteno

Hitman - Bangkok (2016)

Hitman - Bangkok (2016)

Hitman - Bangkok (2016)

Hitman - Bangkok (2016)

Hitman - Bangkok (2016)

Hitman - Bangkok (2016)

Hitman - Bangkok (2016)

Hitman - Bangkok (2016)

Hitman - Bangkok (2016)

Hitman - Bangkok (2016)

Hitman - Bangkok (2016)

Hitman - Bangkok (2016)

Hitman - Bangkok (2016)

Hitman - Bangkok (2016)

Hitman - Bangkok (2016)

Hitman - Bangkok (2016)

Hitman - Bangkok (2016)

Hitman - Bangkok (2016)

Hitman - Bangkok (2016)

Hitman - Bangkok (2016)

Hitman - Bangkok (2016)

Hitman - Bangkok (2016)

Hitman - Bangkok (2016)

Hitman - Bangkok (2016)

Hitman - Bangkok (2016)

Hitman - Bangkok (2016)

Hitman - Bangkok (2016)

Hitman - Bangkok (2016)

Hitman - Bangkok (2016)

Hitman - Bangkok (2016)

Hitman - Bangkok (2016)

Hitman - Bangkok (2016)

Hitman - Bangkok (2016)

Hitman - Bangkok (2016)

Hitman - Bangkok (2016)

Hitman - Bangkok (2016)